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Subnautica ejected from cyclops
Subnautica ejected from cyclops












Then trying to combind them into one thread. My concern is finding 4 active threads, and 2 outdated threads all discribing a similar issiue. Thank you for your contribution to the thread. If the devs read these threads at all, hopefully the conversation will lead to further investigation, but I encourage everyone to continue to use plants on their Cyclops as the mobile food and water source is a major boon to the game. The problem may fix itself (or just not occur again by chance) after someone removes all of their plants, causing a correlation giving the false appearance of causation, leading to people thinking they can't have plants on their Cyclops. It's possible that the state of your game was more bugged than others and the growth of plants somehow made it more visible, or it's possible that your bug is different from the one I posted about that indeed involved plants.Īgain, the caution is about making a definitive statement. I did not remove the offending fabricator, nor did I cease building of new lockers, and ended up with a whole garden of plants all over the Cyclops. I got ejected twice, posted, and it never happened again. It isn't a matter of it not helping me, my problem stopped on its own with no intervention.

subnautica ejected from cyclops

My concern is with definitive statements. so my solution is correct for those whos issiue is based on plants. and it doubled how often it happened when I added a 2nd grow plot. removing plants from my cyclops solved the issiue, as I watched the jolt happen as they grew. While it's good for us to put together a book of instances of when the problem occured in order to try to find a common thread, I find it unlikely that plants are playing a specific role in the bug. The problem also never occured after I did have plants.

subnautica ejected from cyclops

I had no plants on my cyclops when I created this post.














Subnautica ejected from cyclops